Games

Live demos

Natural language→ a working World.

Games are an Experience on the same graph as Web and Assistants — Closure Physics, canvas cabinets, 3D Worlds, Characters as agents, and money rails. Engines stay disposable. The graph does not.

Stop shipping a second product called “the game.”

No orphan engine save. No rewrite when the portal needs the same Character and inventory. Author once on Closure — project as 2D play or a 3D World, with money rails already in the model.

Portfolio

Play the product.

Two projectors. One graph. Pick a surface — then browse its floors.

Describe a world. Play it.

Places, Characters, and Assets live as product data — Closure Physics, sealed glTF, agent Characters on the Organization graph. Engines project. They do not own the truth.

Loading…

Live proof · Asset

3D · Asset

Asset

Closure Truck — Cybertruck glTF (CC-BY), black / silver / teal, spinning under soft IBL.

Enter Asset →

Next-generation economies

One ledger for every financial world. Human and agent.

Soft currency, fiat, and on-chain value are not three stacks — they're projections of the same Organization graph. Closure bridges traditional payments and crypto rails so Worlds can price, tip, mint, and settle without inventing a platform coin. Players, operators, and agent Characters spend on the same governed model — including x402 machine payments (HTTP 402 → verify → seal) when an agent pays for a skill, asset, or passage. Value seals into systems of record you already trust.

Stripex402SolanaBaseEthereumPolygonOptimismArbitrumAvalancheBlastMonadStripex402SolanaBaseEthereumPolygonOptimismArbitrumAvalancheBlastMonad
  • In-app currency

    Points, tickets, balances — ledgers on the graph, not a side database reinvented per title.

  • Fiat

    Stripe-class checkout for packs, passes, and purchases enterprise buyers already recognize.

  • On-chain assets

    FT / NFT economies in your World — Solana, Base, and EVM rails — without Closure becoming the mint.

  • Agent payments · x402

    Characters and tools settle micropayments over HTTP 402 — agents buy, tip, and unlock on the same rails as people.

For game developers

Projection, not a pivot.

IDE authoring for Games & Worlds is in private dogfood — coming soon for Organizations.

What you keep

  • · Canvas 2D for arcade / tables
  • · WebGL for Worlds
  • · Characters, Places, Assets as typed product objects
  • · In-app currency + fiat + multi-chain + x402 agent rails

What you stop rebuilding

  • · A second auth + inventory + shop stack
  • · Engine project as the source of truth
  • · Portal vs game as two codebases
  • · Wiring payments and chains as a one-off per title

Games on the graph — coming soon.

Preview the demos above. Organization IDE rails for Places, Characters, and playable Experiences ship next.