Games
Live demosNatural language→ a working World.
Games are an Experience on the same graph as Web and Assistants — Closure Physics, canvas cabinets, 3D Worlds, Characters as agents, and money rails. Engines stay disposable. The graph does not.
Stop shipping a second product called “the game.”
No orphan engine save. No rewrite when the portal needs the same Character and inventory. Author once on Closure — project as 2D play or a 3D World, with money rails already in the model.
Portfolio
Play the product.
Two projectors. One graph. Pick a surface — then browse its floors.
Describe a world. Play it.
Places, Characters, and Assets live as product data — Closure Physics, sealed glTF, agent Characters on the Organization graph. Engines project. They do not own the truth.
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3D · Asset
Asset
Closure Truck — Cybertruck glTF (CC-BY), black / silver / teal, spinning under soft IBL.
Enter Asset →
Next-generation economies
One ledger for every financial world. Human and agent.
Soft currency, fiat, and on-chain value are not three stacks — they're projections of the same Organization graph. Closure bridges traditional payments and crypto rails so Worlds can price, tip, mint, and settle without inventing a platform coin. Players, operators, and agent Characters spend on the same governed model — including x402 machine payments (HTTP 402 → verify → seal) when an agent pays for a skill, asset, or passage. Value seals into systems of record you already trust.
In-app currency
Points, tickets, balances — ledgers on the graph, not a side database reinvented per title.
Fiat
Stripe-class checkout for packs, passes, and purchases enterprise buyers already recognize.
On-chain assets
FT / NFT economies in your World — Solana, Base, and EVM rails — without Closure becoming the mint.
Agent payments · x402
Characters and tools settle micropayments over HTTP 402 — agents buy, tip, and unlock on the same rails as people.
For game developers
Projection, not a pivot.
IDE authoring for Games & Worlds is in private dogfood — coming soon for Organizations.
What you keep
- · Canvas 2D for arcade / tables
- · WebGL for Worlds
- · Characters, Places, Assets as typed product objects
- · In-app currency + fiat + multi-chain + x402 agent rails
What you stop rebuilding
- · A second auth + inventory + shop stack
- · Engine project as the source of truth
- · Portal vs game as two codebases
- · Wiring payments and chains as a one-off per title
Games on the graph — coming soon.
Preview the demos above. Organization IDE rails for Places, Characters, and playable Experiences ship next.